The back row is not a spectator stand
Weapons have front- and back-row actions and effects. Check the actual weapon behaviour, not just colour or name. If a hero stands idle, check position compatibility and control effects such as stun or freeze. Compare with a known working back-row weapon before buying more strength.
A favourite weapon is not a win button
Check all four stats, armour, penetration and skills before a favourite weapon. Armour repair and similar effects may stop after armour is fully destroyed: conditions matter. Duration and interval are base settings; zero does not mean no effect. Level and battle conditions still apply.
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75 results
| Name | Skill description | Duration / interval (seconds) |
|---|---|---|
| Regeneration | Chance to restore health. | 0 / 10 |
| Repair | Chance to restore armor. Stops working when armor is completely destroyed. | 0 / 5 |
| Thorn | Damages the attacker when hit. Stops working when armor is completely destroyed. | 0 / 0 |
| Syphon | Chance to turn part of the damage dealt to the target into your own health. | 0 / 0 |
| Enrage | Strength increases when health is threatened. | 0 / 0 |
| Counter Attack | Chance to counterattack when hit. | 0 / 0 |
| Earthquake | Chance to attack all enemies. | 0 / 0 |
| Poisonous Pierce | Chance to poison the target. Poison causes damage every 3 seconds. | 0 / 0 |
| Burning Bash | Chance to set the target on fire. Burning causes damage every 1 second. | 0 / 0 |
| Anger | Chance to greatly increase dexterity briefly. There is a cooldown between activations. | 0 / 0 |
| Eagle's Eye | Increases the whole team's accuracy. | 0 / 1 |
| Haste | Chance for an attack to always hit. Haste is checked before a normal attack. | 0 / 0 |
| Freezing Blood | Reduces the chance of bleeding. | 0 / 0 |
| Paralyze Pinch | Chance to make the target sluggish, preventing it from dodging attacks. | 0 / 0 |
| Stunning Smash | Chance to stun the target, preventing it from attacking. | 0 / 0 |
| Bleeding Blow | Chance to cause bleeding. The target takes damage whenever it attacks. | 0 / 0 |
| Weakening Whip | Chance to weaken the target, reducing its strength for a time. | 0 / 0 |
| Hidden | Less likely to draw enemy attention. | 0 / 0 |
| Taunt | Easy to provoke opponents | 0 / 0 |
| Enlight | Increases the whole team's critical-hit chance. | 0 / 1 |
| Resist | Reduces physical damage taken by the whole team. | 0 / 1 |
| Crippling Clash | Chance to slow the target, reducing its dexterity for a time. | 0 / 0 |
| Antidote | not easy to be poisoned | 0 / 0 |
| Parrying | Chance to reduce incoming physical damage to 1. | 0 / 0 |
| Binding Beam | Chance to bind the target, preventing attacks and dodging. | 0 / 0 |
| Cut Through | High chance to remove binding from yourself and teammates one at a time. | 0 / 0 |
| Threaten | Chance to frighten the target, temporarily reducing strength, dexterity and intelligence. | 0 / 0 |
| Random Rampage | Chance to choose a random target when attacking. | 0 / 0 |
| Wonderful Whack | Chance to increase damage on a critical hit. | 0 / 0 |
| Soothing | Calms certain monsters, preventing critical hits for a time. | 0 / 0 |
| Armor Slit | Chance to strip the target's armor, setting its armor to 0 for a time. | 0 / 0 |
| Willpower | Attack power increases while affected by a negative effect. | 0 / 0 |
| Extinguishing | High chance to extinguish burning on yourself and teammates one at a time. | 0 / 0 |
| Ice Impact | Chance to freeze the target. It cannot attack for a time, but incoming physical damage is reduced to 1. | 0 / 0 |
| Sleeping Spore | Chance to put the target to sleep, preventing attacks and dodging for a time. | 0 / 0 |
| Melt | High chance to remove freezing from yourself and teammates one at a time. | 0 / 0 |
| Hard Bone | not easy to break bones | 0 / 0 |
| Tie Tou Gong | Reduces the chance of being stunned. | 0 / 0 |
| Awake | High chance to wake all other teammates. Cannot wake yourself. | 0 / 0 |
| Calmness | Reduces the chance of being frightened. | 0 / 0 |
| Fortress | High chance to reduce incoming physical damage to 1. | 0 / 0 |
| Acid Arrow | Chance to disarm the target, removing its weapon effects for a time. | 0 / 0 |
| Ricochet | Attacks twice, with a weaker second attack. | 0 / 0 |
| Sniping | Greatly increases ranged accuracy. | 0 / 0 |
| Abusing | Chance to enrage the target, making it attack only the taunter for a time. | 0 / 0 |
| Bombing | Chance to damage the target and nearby units. | 0 / 0 |
| Piercing | Chance to damage the target and the unit behind it. | 0 / 0 |
| Hook | Chance to pull a back-row unit to the front row. | 0 / 0 |
| Barrier | High chance to reduce physical damage taken by the unit behind you to 1. | 0 / 0 |
| Beast-Killer | Especially likely to draw the attention of beasts. | 0 / 0 |
| Dragon-Killer | Especially likely to draw the attention of dragons. | 0 / 0 |
| Tamer | Chance to calm certain targets, preventing critical hits for a time. | 0 / 0 |
| Feeding | Certain targets react when they see a lollipop… | 0 / 0 |
| Stinky | Chance to stun certain targets, preventing attacks. | 0 / 0 |
| Sticky | Chance to slow certain targets, reducing attack speed. | 0 / 0 |
| Slippery | Chance to slow certain targets, reducing attack speed. | 0 / 0 |
| Earth Dive | Special effect: check the current in-game description for its conditions. | 0 / 0 |
| Refraction | Chance to gain deflection, negating the next negative effect targeting you. | 0 / 0 |
| Cleave | Chance to attack all units in the target's row. | 0 / 0 |
| Struggle | If damage lowers health below 0, health becomes 1. Can activate only once per battle. | 0 / 0 |
| Cyclone | Chance to attack units adjacent to the target. | 0 / 0 |
| Power Smash | Chance to perform a high-damage attack. It can critically hit. | 0 / 0 |
| Backstab | When your threat is not the highest, chance to deal damage based on the target's maximum health. A hit greatly increases threat. Melee attacks only. | 0 / 0 |
| Curse | Chance to deal damage based on the target's current health. | 0 / 0 |
| Magnet | Chance to disarm certain targets, disabling their weapon effects for a time. | 0 / 0 |
| Binding Beam | Chance to bind the target, preventing attacks and dodging. | 0 / 0 |
| First Aid | Low chance to restore the health of the hero in front of you. | 0 / 0 |
| Healing | Low chance to restore a little health to all allied heroes. | 0 / 0 |
| Birthday | Happy birthday! This hero deals 2× damage on their birthday. | 0 / 0 |
| Irritable | Special effect: check the current in-game description for its conditions. | 0 / 0 |
| Irritable | Special effect: check the current in-game description for its conditions. | 0 / 0 |
| Irritable | Special effect: check the current in-game description for its conditions. | 0 / 0 |
| Self-destruction | Special effect: check the current in-game description for its conditions. | 0 / 0 |
| Self-destruction | Special effect: check the current in-game description for its conditions. | 0 / 0 |
| Self-destruction | Special effect: check the current in-game description for its conditions. | 0 / 0 |
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