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Battle problems & equipment

Main-game reference · Compiled 2026-10-21. Channel versions may differ. These recipes and stats do not apply to Classic mode.

Diagnose the loss first

Identify whether the front line collapses, the back line is exposed, damage is low or control effects stop the team. Change one factor at a time—formation, weapon, supplies or support skills—and compare the same encounter. Attack numbers alone do not decide the best loadout.

Three matchup examples

In the main game, bows have a ×2 matchup against flying targets, hammers ×2 against stone variants, and daggers ×0.5 against stone variants. These are matchup factors, not final damage guarantees; skills, armor, penetration and other effects still matter. Do not multiply every matching relationship together.

How the four stats matter

Strength shapes base attack and stamina shapes health. Dexterity affects attack timing; dexterity above 6 contributes to penetration rather than further attack-speed gains. Intelligence participates in many skill effects. Hero-reference values are base stats, not the final equipped battle panel.

Based on the official guide workbook, current game configuration and rules. Reference names follow the in-game translations. This is not the Classic reference.

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