MakeBestGameOfficial website

MAKEBESTGAME · Guide home

Skill reference

Main-game reference · Compiled 2026-10-21. Channel versions may differ. These recipes and stats do not apply to Classic mode.

Based on the official guide workbook, current game configuration and rules. Reference names follow the in-game translations. This is not the Classic reference.

Skill reference · 98
NameSkill description
Group attackAttack all opponents
CookinRandomly select attack target Level 1 Random all targets Level 2 Random In Enemy target Level 3 Target Min HP of Enemy
BatterContinuous attacks on targets
BombingTargets and objectives surrounding units
PunctureAttack an entire column
SweepAttack a row
Highly toxicToxic attack: after a certain accumulative amount of poisoning ,the target will be poisoned. Poisoning: loss of certain health per second
SearingFire attack: after a certain accumulative amount ,the target will be on fire. Burning: loss of certain health per 0.5 second
NumbnessParalysis attack, after a certain accumulative amount ,the target will be numb. Numb, can not use skill in certain time
StunBeat attack: after a certain accumulative amount, can cause dizziness. Dizziness: can not attack in certain time.
LacerationTear attack: after a certain accumulative amount, can cause Laceration. Laveration: Will get hurt in every attack in certain time.
IcicleIch attack: after a certain accumulative amount, can cause freezing. Freezing: Can not attack in certain time, if you don not relieve it, you can get hurt after the freezing effect is over.
TiedTie the target, after a certain accumulative amount, can lead to binding. Binding: Can not attack in certain time
BoneBone fragments attack: after a certain accumulative amount, can make break bones into pieces. Bone fragment: become slow in certain time.
AppeaseAppease attack: after a certain accumulative amount, cause silence. Silence: Can not attack in certain time.
DisarmorDisarm attack: after a certain accumulative amount can cause smashing. The target of samshing attack have no armor in certain time, after time, the armor value will return to normal.
AbuseVerbal attack: after a certain accumulative amount can cause irritation. Irritation: keep attacking who irritates him in certain time
ConfuseConfusing attack, after a certain accumulative amount can cause weakness. Weakness: loss of strength in certain time
StartleSchock attack: after a certain accumulative amount can cause fear. Fear: can make less harm in certain time
Anti toxicnot easy to be poisoned
Fireproofnot easy to be burn
Combustibleeasy to burn
Coldproofnot easy to freeze
Coagulationnot easy to lacerated
Bonynot easy to break bones
Ironnot easy to stun
Calmnot easy to be frightened
Guardhas chance to invalidate abnormal effect
Blasthas chance to get blast effect. Blast: become more nimble in certain time
InspirationA chance to get encouraging effect Encouraging: crit rate rise in a certain period of time
ResistanceA chance to get the effect of resistance Resistance: Reduces damage in a certain time
Fight backhas chance to beat back the opponent
ImpasseIncrease the attack power when HP is lower than a certain value
RestoreWhen HP is lower than a certain value of the safety line, can recover a small amount of HP up to the safety line every once in a while
VampireHas chance to turn part of damange into your own HP
RepairEvery once in a while recover some armor, but when armor is totally destroyed, it has no effect.
RadiationAll oppeonents get hurt every once in a while
ThornsHurt the opponent when attacked
ParryHas chance to make received damage to 1
ThumpA chance to cause additional damage
BlowIncrease crit damage in crit attack
ShearEliminate the binding effect of my side when attack
ExtinguishingEliminate the binding effect of my side when attack
MeltingEliminate the burning effect of my side when attack
DetoxicationEliminate the poisoning effect of my side when attack
NeglectIs not easy to provoke opponents, has a chance to avoid being selected as a target by Cookin or Group attack
RidiculeEasy to provoke opponents
JungleVery easy to provoke beasts, get beasts attribute-based attack.
Fighting the dragonVery easy to provoke dragons, can get dragon attribute-based attack, when Dragon-fighting level is equal to higher than opponent's roaring level, you won't be affected.
SnipeAdd additional damage when attack at the back side
BackstabHas chance to cause additional damage based on the maximum health ratio of target (can only be launched when equipped with a dagger, when standing far away, the chance of lauching would be lower)
CurseA chance to cause serious additional damage based on the target's current HP
RadicularWhen HP is lower than 0, can recover a small amount of HP, affected times equals the skills level
CureHas chance to heal the Hero who's hurt and with lowest HP
RemotelyLevel 1 skills can attack in the second row Level 2 skills can attack in the third row Level 3 skills can attack at any position
DiffusionChange Buff into group skills
DisarmMake the target lose weapons within a certain period of time Level 1 skills collect a one-handed weapon Level 2 skills collect two-handed weapon Skill level 3 collect two-handed weapon except the instruments
MagneticMake the target lose iron weapons Within a certain time. Level 1 skills adsorpe an one-handed iron weapon Level 2 skills adsorpe 2 two-handed iron weapons Level 3 skills adsorpe two-hands iron weapons
RefractionA chance to transfer attack damage suffered to other people, double effect on luminous and Orbs type of weapon Level 1 skills refract all targets on random battlefield Level 2 skills refract random target on enemy side. Leval 3 skills refract target with min. HP
ReflectionHas chance to reflect the long-distance damage suffered to the attacker, has double effect on luminouse and Orbs types of weapon.
SellIncrease sales skills
MiningIncrease mining skills
ExploreIncrease exploration skills
BuildIncrease forging skills
Draw MonsterIncrease the chance to meet monster
ExorcismReduce the chance to meet monster
IncreaseAttack power increased with the battle time
Sneak attackCan use the dagger better
FencingCan use the sword better
Axe SpecializationCan use the axe better
Hammer SpecializationCan use the hammer better
Stick SpecializationCan use the stick better
Shield SpecializationCan use the shield better
ShootingCan use the bow better
Device SpecializationCan use the dagger better
unarmedIncrease armor when bare-handed
RoarWhen the abuse or fear is over, will issue a roar and make all opponents slow.
LearnWhen got abnormal effect, will give the opponent the same abnormal effect.
FlashWhen attacked, has chance to make opponent dazzling. Dazzling: Reduce long-distance skill level.
BlinkersReduce the damage of refraction and reflection.
DarkNot easy to be influeced by flsh light
copyCopy the basic physical power to the Intelligence power
convenientlyWhen wielding favor weapons, get special abilitiy.
FearlessAdd additional damage when attack at the front side
Brute ForceThe action of using any weapon is fixed to normal
Bone CarvingThere is a chance that the current attack will hit the bone directly! Level 1 skill adds additional damage when the opponent is in a laceration and poisoning state. Level 2 skill adds additional damage when the opponent is in a laceration, poisoning, burning, and freezing state.
Heart InscriptionThere is a chance that the current attack will hit the heart directly! Level 1 skill cannot be resisted. Level 2 skill cannot be resisted and can penetrate armor. Level 3 skill cannot be resisted, can penetrate armor, and ignores luck.
LacerationTear attack: after a certain accumulative amount, can cause Laceration. Laveration: Will get hurt in every attack in certain time.
BoneBone fragments attack: after a certain accumulative amount, can make break bones into pieces. Bone fragment: become slow in certain time.
InspirationA chance to get encouraging effect Encouraging: crit rate rise in a certain period of time
Blasthas chance to get blast effect. Blast: become more nimble in certain time
ResistanceA chance to get the effect of resistance Resistance: Reduces damage in a certain time
RestoreWhen HP is lower than a certain value of the safety line, can recover a small amount of HP up to the safety line every once in a while
RepairEvery once in a while recover some armor, but when armor is totally destroyed, it has no effect.
ImpasseIncrease the attack power when HP is lower than a certain value
DisarmMake the target lose weapons within a certain period of time Level 1 skills collect a one-handed weapon Level 2 skills collect two-handed weapon Skill level 3 collect two-handed weapon except the instruments
RadiationAll oppeonents get hurt every once in a while
IncreaseAttack power increased with the battle time

Based on the official guide workbook, current game configuration and rules. Reference names follow the in-game translations. This is not the Classic reference.

Official community

Updates and development notes on X

Visit our official X · @NimbleCell ↗