Based on the official guide workbook, current game configuration and rules. Reference names follow the in-game translations. This is not the Classic reference.
98 results
| Name | Skill description |
|---|---|
| Group attack | Attack all opponents |
| Cookin | Randomly select attack target Level 1 Random all targets Level 2 Random In Enemy target Level 3 Target Min HP of Enemy |
| Batter | Continuous attacks on targets |
| Bombing | Targets and objectives surrounding units |
| Puncture | Attack an entire column |
| Sweep | Attack a row |
| Highly toxic | Toxic attack: after a certain accumulative amount of poisoning ,the target will be poisoned. Poisoning: loss of certain health per second |
| Searing | Fire attack: after a certain accumulative amount ,the target will be on fire. Burning: loss of certain health per 0.5 second |
| Numbness | Paralysis attack, after a certain accumulative amount ,the target will be numb. Numb, can not use skill in certain time |
| Stun | Beat attack: after a certain accumulative amount, can cause dizziness. Dizziness: can not attack in certain time. |
| Laceration | Tear attack: after a certain accumulative amount, can cause Laceration. Laveration: Will get hurt in every attack in certain time. |
| Icicle | Ich attack: after a certain accumulative amount, can cause freezing. Freezing: Can not attack in certain time, if you don not relieve it, you can get hurt after the freezing effect is over. |
| Tied | Tie the target, after a certain accumulative amount, can lead to binding. Binding: Can not attack in certain time |
| Bone | Bone fragments attack: after a certain accumulative amount, can make break bones into pieces. Bone fragment: become slow in certain time. |
| Appease | Appease attack: after a certain accumulative amount, cause silence. Silence: Can not attack in certain time. |
| Disarmor | Disarm attack: after a certain accumulative amount can cause smashing. The target of samshing attack have no armor in certain time, after time, the armor value will return to normal. |
| Abuse | Verbal attack: after a certain accumulative amount can cause irritation. Irritation: keep attacking who irritates him in certain time |
| Confuse | Confusing attack, after a certain accumulative amount can cause weakness. Weakness: loss of strength in certain time |
| Startle | Schock attack: after a certain accumulative amount can cause fear. Fear: can make less harm in certain time |
| Anti toxic | not easy to be poisoned |
| Fireproof | not easy to be burn |
| Combustible | easy to burn |
| Coldproof | not easy to freeze |
| Coagulation | not easy to lacerated |
| Bony | not easy to break bones |
| Iron | not easy to stun |
| Calm | not easy to be frightened |
| Guard | has chance to invalidate abnormal effect |
| Blast | has chance to get blast effect. Blast: become more nimble in certain time |
| Inspiration | A chance to get encouraging effect Encouraging: crit rate rise in a certain period of time |
| Resistance | A chance to get the effect of resistance Resistance: Reduces damage in a certain time |
| Fight back | has chance to beat back the opponent |
| Impasse | Increase the attack power when HP is lower than a certain value |
| Restore | When HP is lower than a certain value of the safety line, can recover a small amount of HP up to the safety line every once in a while |
| Vampire | Has chance to turn part of damange into your own HP |
| Repair | Every once in a while recover some armor, but when armor is totally destroyed, it has no effect. |
| Radiation | All oppeonents get hurt every once in a while |
| Thorns | Hurt the opponent when attacked |
| Parry | Has chance to make received damage to 1 |
| Thump | A chance to cause additional damage |
| Blow | Increase crit damage in crit attack |
| Shear | Eliminate the binding effect of my side when attack |
| Extinguishing | Eliminate the binding effect of my side when attack |
| Melting | Eliminate the burning effect of my side when attack |
| Detoxication | Eliminate the poisoning effect of my side when attack |
| Neglect | Is not easy to provoke opponents, has a chance to avoid being selected as a target by Cookin or Group attack |
| Ridicule | Easy to provoke opponents |
| Jungle | Very easy to provoke beasts, get beasts attribute-based attack. |
| Fighting the dragon | Very easy to provoke dragons, can get dragon attribute-based attack, when Dragon-fighting level is equal to higher than opponent's roaring level, you won't be affected. |
| Snipe | Add additional damage when attack at the back side |
| Backstab | Has chance to cause additional damage based on the maximum health ratio of target (can only be launched when equipped with a dagger, when standing far away, the chance of lauching would be lower) |
| Curse | A chance to cause serious additional damage based on the target's current HP |
| Radicular | When HP is lower than 0, can recover a small amount of HP, affected times equals the skills level |
| Cure | Has chance to heal the Hero who's hurt and with lowest HP |
| Remotely | Level 1 skills can attack in the second row Level 2 skills can attack in the third row Level 3 skills can attack at any position |
| Diffusion | Change Buff into group skills |
| Disarm | Make the target lose weapons within a certain period of time Level 1 skills collect a one-handed weapon Level 2 skills collect two-handed weapon Skill level 3 collect two-handed weapon except the instruments |
| Magnetic | Make the target lose iron weapons Within a certain time. Level 1 skills adsorpe an one-handed iron weapon Level 2 skills adsorpe 2 two-handed iron weapons Level 3 skills adsorpe two-hands iron weapons |
| Refraction | A chance to transfer attack damage suffered to other people, double effect on luminous and Orbs type of weapon Level 1 skills refract all targets on random battlefield Level 2 skills refract random target on enemy side. Leval 3 skills refract target with min. HP |
| Reflection | Has chance to reflect the long-distance damage suffered to the attacker, has double effect on luminouse and Orbs types of weapon. |
| Sell | Increase sales skills |
| Mining | Increase mining skills |
| Explore | Increase exploration skills |
| Build | Increase forging skills |
| Draw Monster | Increase the chance to meet monster |
| Exorcism | Reduce the chance to meet monster |
| Increase | Attack power increased with the battle time |
| Sneak attack | Can use the dagger better |
| Fencing | Can use the sword better |
| Axe Specialization | Can use the axe better |
| Hammer Specialization | Can use the hammer better |
| Stick Specialization | Can use the stick better |
| Shield Specialization | Can use the shield better |
| Shooting | Can use the bow better |
| Device Specialization | Can use the dagger better |
| unarmed | Increase armor when bare-handed |
| Roar | When the abuse or fear is over, will issue a roar and make all opponents slow. |
| Learn | When got abnormal effect, will give the opponent the same abnormal effect. |
| Flash | When attacked, has chance to make opponent dazzling. Dazzling: Reduce long-distance skill level. |
| Blinkers | Reduce the damage of refraction and reflection. |
| Dark | Not easy to be influeced by flsh light |
| copy | Copy the basic physical power to the Intelligence power |
| conveniently | When wielding favor weapons, get special abilitiy. |
| Fearless | Add additional damage when attack at the front side |
| Brute Force | The action of using any weapon is fixed to normal |
| Bone Carving | There is a chance that the current attack will hit the bone directly! Level 1 skill adds additional damage when the opponent is in a laceration and poisoning state. Level 2 skill adds additional damage when the opponent is in a laceration, poisoning, burning, and freezing state. |
| Heart Inscription | There is a chance that the current attack will hit the heart directly! Level 1 skill cannot be resisted. Level 2 skill cannot be resisted and can penetrate armor. Level 3 skill cannot be resisted, can penetrate armor, and ignores luck. |
| Laceration | Tear attack: after a certain accumulative amount, can cause Laceration. Laveration: Will get hurt in every attack in certain time. |
| Bone | Bone fragments attack: after a certain accumulative amount, can make break bones into pieces. Bone fragment: become slow in certain time. |
| Inspiration | A chance to get encouraging effect Encouraging: crit rate rise in a certain period of time |
| Blast | has chance to get blast effect. Blast: become more nimble in certain time |
| Resistance | A chance to get the effect of resistance Resistance: Reduces damage in a certain time |
| Restore | When HP is lower than a certain value of the safety line, can recover a small amount of HP up to the safety line every once in a while |
| Repair | Every once in a while recover some armor, but when armor is totally destroyed, it has no effect. |
| Impasse | Increase the attack power when HP is lower than a certain value |
| Disarm | Make the target lose weapons within a certain period of time Level 1 skills collect a one-handed weapon Level 2 skills collect two-handed weapon Skill level 3 collect two-handed weapon except the instruments |
| Radiation | All oppeonents get hurt every once in a while |
| Increase | Attack power increased with the battle time |
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